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Class

BlurredEdgeTreatment

Determines the strategy used to render pixels in the blurred result that may extend beyond the bounds of the original input.

Source set: Common
public class BlurredEdgeTreatment(public val shape: Shape?)

Determines the strategy used to render pixels in the blurred result that may extend beyond the bounds of the original input.

BlurredEdgeTreatment will clip the blur result to the boundaries of the original content and optionally specified shape.

Sampling of pixels outside of content bounds will have the same value as the pixels at the closest edge. This is recommended for blurring content that does not contain transparent pixels and ensuring the blurred result does not extend beyond the original bounds (ex. blurring an image)

Alternatively using BlurredEdgeTreatment.Unbounded will not clip the blur result to the boundaries of the original content. Sampling of pixels outside of the content bounds will sample transparent black instead. This is recommended for blurring content that is intended to render outside of the original bounds and may contain transparent pixels in the original bounds (ex. blurring an arbitrary shape or text)

Members

Companion

Source set: Common
public companion object

Properties

Rectangle

Source set: Common
public val Rectangle: BlurredEdgeTreatment

Bounded BlurredEdgeTreatment that clips content bounds to a rectangular shape

Unbounded

Source set: Common
public val Unbounded: BlurredEdgeTreatment

Do not clip the blur result to the boundaries of the original content. Sampling of pixels outside of the content bounds will sample transparent black instead. This is recommended for blurring content that is intended to render outside of the original bounds and may contain transparent pixels in the original bounds (ex. blurring an arbitrary shape or text)