public class IndirectPointerEventPrimaryDirectionalMotionAxis private constructor(internal val value: Int)
The primary axis for motion from an IndirectPointerEvent. Indirect input devices such as touchpads that do not move a cursor on screen may define a primary axis for motion (such as scrolling). This facilitates the translation of a 2D input gesture into a 1D scroll on the screen. For example, an input device might be wide horizontally but narrow vertically. In such a case, it would designate X as its primary axis of motion. This means horizontal scrolling on the input device would cause a horizontal list to scroll horizontally, and a vertical list to scroll vertically - even though the direction of motion on the input device is horizontal in both cases.
Members
Companion
public companion object
Properties
None
public val None: IndirectPointerEventPrimaryDirectionalMotionAxis
No coordinate axes specified for movement.
X
public val X: IndirectPointerEventPrimaryDirectionalMotionAxis
X coordinate axis specified as the primary movement axis.
Y
public val Y: IndirectPointerEventPrimaryDirectionalMotionAxis
Y coordinate axis specified as the primary movement axis.