Function

positionChangedIgnoreConsumed

True if this PointerInputChange represents a pointer moving on the screen ignoring how much of that movement may have been consumed.

positionChangedIgnoreConsumed

Source set: Common
fun PointerInputChange.positionChangedIgnoreConsumed() =
    this.positionChangeInternal(true) != Offset.Companion.Zero

True if this PointerInputChange represents a pointer moving on the screen ignoring how much of that movement may have been consumed.

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