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Function

positionChangeIgnoreConsumed

The distance that the pointer has moved on the screen, ignoring the fact that it might have been consumed.

positionChangeIgnoreConsumed

Source set: Common
fun PointerInputChange.positionChangeIgnoreConsumed() = this.positionChangeInternal(true)

The distance that the pointer has moved on the screen, ignoring the fact that it might have been consumed.

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