changedToUp
Common
fun PointerInputChange.changedToUp() = !isConsumed && previousPressed && !pressed
True if this PointerInputChange represents a pointer breaking contact with the screen and that change has not been consumed.
True if this [PointerInputChange] represents a pointer breaking contact with the screen and that change has not been consumed.
fun PointerInputChange.changedToUp() = !isConsumed && previousPressed && !pressed
True if this PointerInputChange represents a pointer breaking contact with the screen and that change has not been consumed.