changedToDown
Source set: Common
fun PointerInputChange.changedToDown() = !isConsumed && !previousPressed && pressed
True if this PointerInputChange represents a pointer coming in contact with the screen and that change has not been consumed.
True if this PointerInputChange represents a pointer coming in contact with the screen and that change has not been consumed.
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fun PointerInputChange.changedToDown() = !isConsumed && !previousPressed && pressed
True if this PointerInputChange represents a pointer coming in contact with the screen and that change has not been consumed.
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