changedToDown
Common
fun PointerInputChange.changedToDown() = !isConsumed && !previousPressed && pressed
True if this PointerInputChange represents a pointer coming in contact with the screen and that change has not been consumed.
True if this [PointerInputChange] represents a pointer coming in contact with the screen and that change has not been consumed.
fun PointerInputChange.changedToDown() = !isConsumed && !previousPressed && pressed
True if this PointerInputChange represents a pointer coming in contact with the screen and that change has not been consumed.