🌈 Create new beautiful Compose Gradients with our new wesite ->
Function

BlurEffect

Create a BlurEffect that implicitly blurs the contents of the GraphicsLayerScope it is configured on

BlurEffect

Source set: Common
public fun BlurEffect(
    radiusX: Float,
    radiusY: Float,
    edgeTreatment: TileMode = TileMode.Clamp,
): BlurEffect

Create a BlurEffect that implicitly blurs the contents of the GraphicsLayerScope it is configured on