ContainedLoadingIndicator

Composable Component

A Material Design contained loading indicator.

Contained loading indicator image

Common
@ExperimentalMaterial3ExpressiveApi
@Composable
fun ContainedLoadingIndicator(
    progress: () -> Float,
    modifier: Modifier = Modifier,
    containerColor: Color = LoadingIndicatorDefaults.containedContainerColor,
    indicatorColor: Color = LoadingIndicatorDefaults.containedIndicatorColor,
    containerShape: Shape = LoadingIndicatorDefaults.containerShape,
    polygons: List<RoundedPolygon> = LoadingIndicatorDefaults.DeterminateIndicatorPolygons,
) =
    LoadingIndicatorImpl(
        progress = progress,
        modifier = modifier,
        containerColor = containerColor,
        indicatorColor = indicatorColor,
        containerShape = containerShape,
        indicatorPolygons = polygons,
    )

Parameters

progressthe progress of this loading indicator, where 0.0 represents no progress and 1.0 represents full progress. Values outside of this range are coerced into the range. The indicator will morph its shapes between the provided polygons according to the value of the progress.
modifierthe Modifier to be applied to this loading indicator
containerColorthe loading indicator's container color
indicatorColorthe loading indicator's color
containerShapethe loading indicator's container shape
polygonsa list of RoundedPolygons for the sequence of shapes this loading indicator will morph between as it progresses from 0.0 to 1.0. The loading indicator expects at least two items in that list.
Common
@ExperimentalMaterial3ExpressiveApi
@Composable
fun ContainedLoadingIndicator(
    modifier: Modifier = Modifier,
    containerColor: Color = LoadingIndicatorDefaults.containedContainerColor,
    indicatorColor: Color = LoadingIndicatorDefaults.containedIndicatorColor,
    containerShape: Shape = LoadingIndicatorDefaults.containerShape,
    polygons: List<RoundedPolygon> = LoadingIndicatorDefaults.IndeterminateIndicatorPolygons,
) =
    LoadingIndicatorImpl(
        modifier = modifier,
        containerColor = containerColor,
        indicatorColor = indicatorColor,
        containerShape = containerShape,
        indicatorPolygons = polygons,
    )

Parameters

modifierthe Modifier to be applied to this loading indicator
containerColorthe loading indicator's container color
indicatorColorthe loading indicator's color
containerShapethe loading indicator's container shape
polygonsa list of RoundedPolygons for the sequence of shapes this loading indicator will morph between. The loading indicator expects at least two items in that list.

Code Examples

DeterminateContainedLoadingIndicatorSample

@OptIn(ExperimentalMaterial3ExpressiveApi::class)
@Preview
@Composable
fun DeterminateContainedLoadingIndicatorSample() {
    var progress by remember { mutableFloatStateOf(0f) }
    val animatedProgress by
        animateFloatAsState(
            targetValue = progress,
            animationSpec =
                spring(
                    dampingRatio = Spring.DampingRatioNoBouncy,
                    stiffness = Spring.StiffnessVeryLow,
                    visibilityThreshold = 1 / 1000f,
                ),
        )
    Column(horizontalAlignment = Alignment.CenterHorizontally) {
        ContainedLoadingIndicator(progress = { animatedProgress })
        Spacer(Modifier.requiredHeight(30.dp))
        Text("Set loading progress:")
        Slider(
            modifier = Modifier.width(300.dp),
            value = progress,
            valueRange = 0f..1f,
            onValueChange = { progress = it },
        )
    }
}

LoadingIndicatorPullToRefreshSample

@OptIn(ExperimentalMaterial3Api::class, ExperimentalMaterial3ExpressiveApi::class)
@Composable
@Preview
fun LoadingIndicatorPullToRefreshSample() {
    var itemCount by remember { mutableStateOf(15) }
    var isRefreshing by remember { mutableStateOf(false) }
    val state = rememberPullToRefreshState()
    val coroutineScope = rememberCoroutineScope()
    val onRefresh: () -> Unit = {
        isRefreshing = true
        coroutineScope.launch {
            // fetch something
            delay(5000)
            itemCount += 5
            isRefreshing = false
        }
    }
    val scaleFraction = {
        if (isRefreshing) 1f
        else LinearOutSlowInEasing.transform(state.distanceFraction).coerceIn(0f, 1f)
    }
    Scaffold(
        modifier =
            Modifier.pullToRefresh(
                state = state,
                isRefreshing = isRefreshing,
                onRefresh = onRefresh,
            ),
        topBar = {
            TopAppBar(
                title = { Text("TopAppBar") },
                // Provide an accessible alternative to trigger refresh.
                actions = {
                    IconButton(onClick = onRefresh) {
                        Icon(Icons.Filled.Refresh, "Trigger Refresh")
                    }
                },
            )
        },
    ) {
        Box(Modifier.padding(it)) {
            LazyColumn(Modifier.fillMaxSize()) {
                if (!isRefreshing) {
                    items(itemCount) { ListItem({ Text(text = "Item ${itemCount - it}") }) }
                }
            }
            Box(
                Modifier.align(Alignment.TopCenter).graphicsLayer {
                    scaleX = scaleFraction()
                    scaleY = scaleFraction()
                }
            ) {
                PullToRefreshDefaults.LoadingIndicator(state = state, isRefreshing = isRefreshing)
            }
        }
    }
}

ContainedLoadingIndicatorSample

@OptIn(ExperimentalMaterial3ExpressiveApi::class)
@Preview
@Composable
fun ContainedLoadingIndicatorSample() {
    Column(horizontalAlignment = Alignment.CenterHorizontally) { ContainedLoadingIndicator() }
}