lightColorScheme

Function

Common
fun lightColorScheme(
    primary: Color = ColorLightTokens.Primary,
    onPrimary: Color = ColorLightTokens.OnPrimary,
    primaryContainer: Color = ColorLightTokens.PrimaryContainer,
    onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
    inversePrimary: Color = ColorLightTokens.InversePrimary,
    secondary: Color = ColorLightTokens.Secondary,
    onSecondary: Color = ColorLightTokens.OnSecondary,
    secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
    onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
    tertiary: Color = ColorLightTokens.Tertiary,
    onTertiary: Color = ColorLightTokens.OnTertiary,
    tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
    onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
    background: Color = ColorLightTokens.Background,
    onBackground: Color = ColorLightTokens.OnBackground,
    surface: Color = ColorLightTokens.Surface,
    onSurface: Color = ColorLightTokens.OnSurface,
    surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
    onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
    surfaceTint: Color = primary,
    inverseSurface: Color = ColorLightTokens.InverseSurface,
    inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
    error: Color = ColorLightTokens.Error,
    onError: Color = ColorLightTokens.OnError,
    errorContainer: Color = ColorLightTokens.ErrorContainer,
    onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
    outline: Color = ColorLightTokens.Outline,
    outlineVariant: Color = ColorLightTokens.OutlineVariant,
    scrim: Color = ColorLightTokens.Scrim,
    surfaceBright: Color = ColorLightTokens.SurfaceBright,
    surfaceContainer: Color = ColorLightTokens.SurfaceContainer,
    surfaceContainerHigh: Color = ColorLightTokens.SurfaceContainerHigh,
    surfaceContainerHighest: Color = ColorLightTokens.SurfaceContainerHighest,
    surfaceContainerLow: Color = ColorLightTokens.SurfaceContainerLow,
    surfaceContainerLowest: Color = ColorLightTokens.SurfaceContainerLowest,
    surfaceDim: Color = ColorLightTokens.SurfaceDim,
    primaryFixed: Color = ColorLightTokens.PrimaryFixed,
    primaryFixedDim: Color = ColorLightTokens.PrimaryFixedDim,
    onPrimaryFixed: Color = ColorLightTokens.OnPrimaryFixed,
    onPrimaryFixedVariant: Color = ColorLightTokens.OnPrimaryFixedVariant,
    secondaryFixed: Color = ColorLightTokens.SecondaryFixed,
    secondaryFixedDim: Color = ColorLightTokens.SecondaryFixedDim,
    onSecondaryFixed: Color = ColorLightTokens.OnSecondaryFixed,
    onSecondaryFixedVariant: Color = ColorLightTokens.OnSecondaryFixedVariant,
    tertiaryFixed: Color = ColorLightTokens.TertiaryFixed,
    tertiaryFixedDim: Color = ColorLightTokens.TertiaryFixedDim,
    onTertiaryFixed: Color = ColorLightTokens.OnTertiaryFixed,
    onTertiaryFixedVariant: Color = ColorLightTokens.OnTertiaryFixedVariant,
): ColorScheme

Returns a light Material color scheme.

Common

Deprecated Maintained for binary compatibility. Use overload with additional Fixed roles instead

fun lightColorScheme(
    primary: Color = ColorLightTokens.Primary,
    onPrimary: Color = ColorLightTokens.OnPrimary,
    primaryContainer: Color = ColorLightTokens.PrimaryContainer,
    onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
    inversePrimary: Color = ColorLightTokens.InversePrimary,
    secondary: Color = ColorLightTokens.Secondary,
    onSecondary: Color = ColorLightTokens.OnSecondary,
    secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
    onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
    tertiary: Color = ColorLightTokens.Tertiary,
    onTertiary: Color = ColorLightTokens.OnTertiary,
    tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
    onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
    background: Color = ColorLightTokens.Background,
    onBackground: Color = ColorLightTokens.OnBackground,
    surface: Color = ColorLightTokens.Surface,
    onSurface: Color = ColorLightTokens.OnSurface,
    surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
    onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
    surfaceTint: Color = primary,
    inverseSurface: Color = ColorLightTokens.InverseSurface,
    inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
    error: Color = ColorLightTokens.Error,
    onError: Color = ColorLightTokens.OnError,
    errorContainer: Color = ColorLightTokens.ErrorContainer,
    onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
    outline: Color = ColorLightTokens.Outline,
    outlineVariant: Color = ColorLightTokens.OutlineVariant,
    scrim: Color = ColorLightTokens.Scrim,
    surfaceBright: Color = ColorLightTokens.SurfaceBright,
    surfaceContainer: Color = ColorLightTokens.SurfaceContainer,
    surfaceContainerHigh: Color = ColorLightTokens.SurfaceContainerHigh,
    surfaceContainerHighest: Color = ColorLightTokens.SurfaceContainerHighest,
    surfaceContainerLow: Color = ColorLightTokens.SurfaceContainerLow,
    surfaceContainerLowest: Color = ColorLightTokens.SurfaceContainerLowest,
    surfaceDim: Color = ColorLightTokens.SurfaceDim,
): ColorScheme

Returns a light Material color scheme.

Common

Deprecated Maintained for binary compatibility. Use overload with additional surface roles instead

fun lightColorScheme(
    primary: Color = ColorLightTokens.Primary,
    onPrimary: Color = ColorLightTokens.OnPrimary,
    primaryContainer: Color = ColorLightTokens.PrimaryContainer,
    onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
    inversePrimary: Color = ColorLightTokens.InversePrimary,
    secondary: Color = ColorLightTokens.Secondary,
    onSecondary: Color = ColorLightTokens.OnSecondary,
    secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
    onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
    tertiary: Color = ColorLightTokens.Tertiary,
    onTertiary: Color = ColorLightTokens.OnTertiary,
    tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
    onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
    background: Color = ColorLightTokens.Background,
    onBackground: Color = ColorLightTokens.OnBackground,
    surface: Color = ColorLightTokens.Surface,
    onSurface: Color = ColorLightTokens.OnSurface,
    surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
    onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
    surfaceTint: Color = primary,
    inverseSurface: Color = ColorLightTokens.InverseSurface,
    inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
    error: Color = ColorLightTokens.Error,
    onError: Color = ColorLightTokens.OnError,
    errorContainer: Color = ColorLightTokens.ErrorContainer,
    onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
    outline: Color = ColorLightTokens.Outline,
    outlineVariant: Color = ColorLightTokens.OutlineVariant,
    scrim: Color = ColorLightTokens.Scrim,
): ColorScheme