lightColorScheme
Function
Common
fun lightColorScheme(
primary: Color = ColorLightTokens.Primary,
onPrimary: Color = ColorLightTokens.OnPrimary,
primaryContainer: Color = ColorLightTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
inversePrimary: Color = ColorLightTokens.InversePrimary,
secondary: Color = ColorLightTokens.Secondary,
onSecondary: Color = ColorLightTokens.OnSecondary,
secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
tertiary: Color = ColorLightTokens.Tertiary,
onTertiary: Color = ColorLightTokens.OnTertiary,
tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
background: Color = ColorLightTokens.Background,
onBackground: Color = ColorLightTokens.OnBackground,
surface: Color = ColorLightTokens.Surface,
onSurface: Color = ColorLightTokens.OnSurface,
surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorLightTokens.InverseSurface,
inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
error: Color = ColorLightTokens.Error,
onError: Color = ColorLightTokens.OnError,
errorContainer: Color = ColorLightTokens.ErrorContainer,
onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
outline: Color = ColorLightTokens.Outline,
outlineVariant: Color = ColorLightTokens.OutlineVariant,
scrim: Color = ColorLightTokens.Scrim,
surfaceBright: Color = ColorLightTokens.SurfaceBright,
surfaceContainer: Color = ColorLightTokens.SurfaceContainer,
surfaceContainerHigh: Color = ColorLightTokens.SurfaceContainerHigh,
surfaceContainerHighest: Color = ColorLightTokens.SurfaceContainerHighest,
surfaceContainerLow: Color = ColorLightTokens.SurfaceContainerLow,
surfaceContainerLowest: Color = ColorLightTokens.SurfaceContainerLowest,
surfaceDim: Color = ColorLightTokens.SurfaceDim,
primaryFixed: Color = ColorLightTokens.PrimaryFixed,
primaryFixedDim: Color = ColorLightTokens.PrimaryFixedDim,
onPrimaryFixed: Color = ColorLightTokens.OnPrimaryFixed,
onPrimaryFixedVariant: Color = ColorLightTokens.OnPrimaryFixedVariant,
secondaryFixed: Color = ColorLightTokens.SecondaryFixed,
secondaryFixedDim: Color = ColorLightTokens.SecondaryFixedDim,
onSecondaryFixed: Color = ColorLightTokens.OnSecondaryFixed,
onSecondaryFixedVariant: Color = ColorLightTokens.OnSecondaryFixedVariant,
tertiaryFixed: Color = ColorLightTokens.TertiaryFixed,
tertiaryFixedDim: Color = ColorLightTokens.TertiaryFixedDim,
onTertiaryFixed: Color = ColorLightTokens.OnTertiaryFixed,
onTertiaryFixedVariant: Color = ColorLightTokens.OnTertiaryFixedVariant,
): ColorScheme
Returns a light Material color scheme.
Common
Deprecated Maintained for binary compatibility. Use overload with additional Fixed roles instead
fun lightColorScheme(
primary: Color = ColorLightTokens.Primary,
onPrimary: Color = ColorLightTokens.OnPrimary,
primaryContainer: Color = ColorLightTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
inversePrimary: Color = ColorLightTokens.InversePrimary,
secondary: Color = ColorLightTokens.Secondary,
onSecondary: Color = ColorLightTokens.OnSecondary,
secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
tertiary: Color = ColorLightTokens.Tertiary,
onTertiary: Color = ColorLightTokens.OnTertiary,
tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
background: Color = ColorLightTokens.Background,
onBackground: Color = ColorLightTokens.OnBackground,
surface: Color = ColorLightTokens.Surface,
onSurface: Color = ColorLightTokens.OnSurface,
surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorLightTokens.InverseSurface,
inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
error: Color = ColorLightTokens.Error,
onError: Color = ColorLightTokens.OnError,
errorContainer: Color = ColorLightTokens.ErrorContainer,
onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
outline: Color = ColorLightTokens.Outline,
outlineVariant: Color = ColorLightTokens.OutlineVariant,
scrim: Color = ColorLightTokens.Scrim,
surfaceBright: Color = ColorLightTokens.SurfaceBright,
surfaceContainer: Color = ColorLightTokens.SurfaceContainer,
surfaceContainerHigh: Color = ColorLightTokens.SurfaceContainerHigh,
surfaceContainerHighest: Color = ColorLightTokens.SurfaceContainerHighest,
surfaceContainerLow: Color = ColorLightTokens.SurfaceContainerLow,
surfaceContainerLowest: Color = ColorLightTokens.SurfaceContainerLowest,
surfaceDim: Color = ColorLightTokens.SurfaceDim,
): ColorScheme
Returns a light Material color scheme.
Common
Deprecated Maintained for binary compatibility. Use overload with additional surface roles instead
fun lightColorScheme(
primary: Color = ColorLightTokens.Primary,
onPrimary: Color = ColorLightTokens.OnPrimary,
primaryContainer: Color = ColorLightTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorLightTokens.OnPrimaryContainer,
inversePrimary: Color = ColorLightTokens.InversePrimary,
secondary: Color = ColorLightTokens.Secondary,
onSecondary: Color = ColorLightTokens.OnSecondary,
secondaryContainer: Color = ColorLightTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorLightTokens.OnSecondaryContainer,
tertiary: Color = ColorLightTokens.Tertiary,
onTertiary: Color = ColorLightTokens.OnTertiary,
tertiaryContainer: Color = ColorLightTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorLightTokens.OnTertiaryContainer,
background: Color = ColorLightTokens.Background,
onBackground: Color = ColorLightTokens.OnBackground,
surface: Color = ColorLightTokens.Surface,
onSurface: Color = ColorLightTokens.OnSurface,
surfaceVariant: Color = ColorLightTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorLightTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorLightTokens.InverseSurface,
inverseOnSurface: Color = ColorLightTokens.InverseOnSurface,
error: Color = ColorLightTokens.Error,
onError: Color = ColorLightTokens.OnError,
errorContainer: Color = ColorLightTokens.ErrorContainer,
onErrorContainer: Color = ColorLightTokens.OnErrorContainer,
outline: Color = ColorLightTokens.Outline,
outlineVariant: Color = ColorLightTokens.OutlineVariant,
scrim: Color = ColorLightTokens.Scrim,
): ColorScheme