darkColorScheme
Function
Common
fun darkColorScheme(
primary: Color = ColorDarkTokens.Primary,
onPrimary: Color = ColorDarkTokens.OnPrimary,
primaryContainer: Color = ColorDarkTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorDarkTokens.OnPrimaryContainer,
inversePrimary: Color = ColorDarkTokens.InversePrimary,
secondary: Color = ColorDarkTokens.Secondary,
onSecondary: Color = ColorDarkTokens.OnSecondary,
secondaryContainer: Color = ColorDarkTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorDarkTokens.OnSecondaryContainer,
tertiary: Color = ColorDarkTokens.Tertiary,
onTertiary: Color = ColorDarkTokens.OnTertiary,
tertiaryContainer: Color = ColorDarkTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorDarkTokens.OnTertiaryContainer,
background: Color = ColorDarkTokens.Background,
onBackground: Color = ColorDarkTokens.OnBackground,
surface: Color = ColorDarkTokens.Surface,
onSurface: Color = ColorDarkTokens.OnSurface,
surfaceVariant: Color = ColorDarkTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorDarkTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorDarkTokens.InverseSurface,
inverseOnSurface: Color = ColorDarkTokens.InverseOnSurface,
error: Color = ColorDarkTokens.Error,
onError: Color = ColorDarkTokens.OnError,
errorContainer: Color = ColorDarkTokens.ErrorContainer,
onErrorContainer: Color = ColorDarkTokens.OnErrorContainer,
outline: Color = ColorDarkTokens.Outline,
outlineVariant: Color = ColorDarkTokens.OutlineVariant,
scrim: Color = ColorDarkTokens.Scrim,
surfaceBright: Color = ColorDarkTokens.SurfaceBright,
surfaceContainer: Color = ColorDarkTokens.SurfaceContainer,
surfaceContainerHigh: Color = ColorDarkTokens.SurfaceContainerHigh,
surfaceContainerHighest: Color = ColorDarkTokens.SurfaceContainerHighest,
surfaceContainerLow: Color = ColorDarkTokens.SurfaceContainerLow,
surfaceContainerLowest: Color = ColorDarkTokens.SurfaceContainerLowest,
surfaceDim: Color = ColorDarkTokens.SurfaceDim,
primaryFixed: Color = ColorDarkTokens.PrimaryFixed,
primaryFixedDim: Color = ColorDarkTokens.PrimaryFixedDim,
onPrimaryFixed: Color = ColorDarkTokens.OnPrimaryFixed,
onPrimaryFixedVariant: Color = ColorDarkTokens.OnPrimaryFixedVariant,
secondaryFixed: Color = ColorDarkTokens.SecondaryFixed,
secondaryFixedDim: Color = ColorDarkTokens.SecondaryFixedDim,
onSecondaryFixed: Color = ColorDarkTokens.OnSecondaryFixed,
onSecondaryFixedVariant: Color = ColorDarkTokens.OnSecondaryFixedVariant,
tertiaryFixed: Color = ColorDarkTokens.TertiaryFixed,
tertiaryFixedDim: Color = ColorDarkTokens.TertiaryFixedDim,
onTertiaryFixed: Color = ColorDarkTokens.OnTertiaryFixed,
onTertiaryFixedVariant: Color = ColorDarkTokens.OnTertiaryFixedVariant,
): ColorScheme
Returns a dark Material color scheme.
Common
Deprecated Maintained for binary compatibility. Use overload with additional surface roles instead
fun darkColorScheme(
primary: Color = ColorDarkTokens.Primary,
onPrimary: Color = ColorDarkTokens.OnPrimary,
primaryContainer: Color = ColorDarkTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorDarkTokens.OnPrimaryContainer,
inversePrimary: Color = ColorDarkTokens.InversePrimary,
secondary: Color = ColorDarkTokens.Secondary,
onSecondary: Color = ColorDarkTokens.OnSecondary,
secondaryContainer: Color = ColorDarkTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorDarkTokens.OnSecondaryContainer,
tertiary: Color = ColorDarkTokens.Tertiary,
onTertiary: Color = ColorDarkTokens.OnTertiary,
tertiaryContainer: Color = ColorDarkTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorDarkTokens.OnTertiaryContainer,
background: Color = ColorDarkTokens.Background,
onBackground: Color = ColorDarkTokens.OnBackground,
surface: Color = ColorDarkTokens.Surface,
onSurface: Color = ColorDarkTokens.OnSurface,
surfaceVariant: Color = ColorDarkTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorDarkTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorDarkTokens.InverseSurface,
inverseOnSurface: Color = ColorDarkTokens.InverseOnSurface,
error: Color = ColorDarkTokens.Error,
onError: Color = ColorDarkTokens.OnError,
errorContainer: Color = ColorDarkTokens.ErrorContainer,
onErrorContainer: Color = ColorDarkTokens.OnErrorContainer,
outline: Color = ColorDarkTokens.Outline,
outlineVariant: Color = ColorDarkTokens.OutlineVariant,
scrim: Color = ColorDarkTokens.Scrim,
surfaceBright: Color = ColorDarkTokens.SurfaceBright,
surfaceContainer: Color = ColorDarkTokens.SurfaceContainer,
surfaceContainerHigh: Color = ColorDarkTokens.SurfaceContainerHigh,
surfaceContainerHighest: Color = ColorDarkTokens.SurfaceContainerHighest,
surfaceContainerLow: Color = ColorDarkTokens.SurfaceContainerLow,
surfaceContainerLowest: Color = ColorDarkTokens.SurfaceContainerLowest,
surfaceDim: Color = ColorDarkTokens.SurfaceDim,
): ColorScheme
Returns a dark Material color scheme.
Common
Deprecated Maintained for binary compatibility. Use overload with additional surface roles instead
fun darkColorScheme(
primary: Color = ColorDarkTokens.Primary,
onPrimary: Color = ColorDarkTokens.OnPrimary,
primaryContainer: Color = ColorDarkTokens.PrimaryContainer,
onPrimaryContainer: Color = ColorDarkTokens.OnPrimaryContainer,
inversePrimary: Color = ColorDarkTokens.InversePrimary,
secondary: Color = ColorDarkTokens.Secondary,
onSecondary: Color = ColorDarkTokens.OnSecondary,
secondaryContainer: Color = ColorDarkTokens.SecondaryContainer,
onSecondaryContainer: Color = ColorDarkTokens.OnSecondaryContainer,
tertiary: Color = ColorDarkTokens.Tertiary,
onTertiary: Color = ColorDarkTokens.OnTertiary,
tertiaryContainer: Color = ColorDarkTokens.TertiaryContainer,
onTertiaryContainer: Color = ColorDarkTokens.OnTertiaryContainer,
background: Color = ColorDarkTokens.Background,
onBackground: Color = ColorDarkTokens.OnBackground,
surface: Color = ColorDarkTokens.Surface,
onSurface: Color = ColorDarkTokens.OnSurface,
surfaceVariant: Color = ColorDarkTokens.SurfaceVariant,
onSurfaceVariant: Color = ColorDarkTokens.OnSurfaceVariant,
surfaceTint: Color = primary,
inverseSurface: Color = ColorDarkTokens.InverseSurface,
inverseOnSurface: Color = ColorDarkTokens.InverseOnSurface,
error: Color = ColorDarkTokens.Error,
onError: Color = ColorDarkTokens.OnError,
errorContainer: Color = ColorDarkTokens.ErrorContainer,
onErrorContainer: Color = ColorDarkTokens.OnErrorContainer,
outline: Color = ColorDarkTokens.Outline,
outlineVariant: Color = ColorDarkTokens.OutlineVariant,
scrim: Color = ColorDarkTokens.Scrim,
): ColorScheme