Class

RippleNode.BorderLogicLayerDelegate

Border logic that correctly manages the GraphicsLayer, should be released in onDetach

Source set: Common
inner class BorderLogicLayerDelegate

Border logic that correctly manages the GraphicsLayer, should be released in onDetach

Properties

borderLogic

Source set: Common
val borderLogic = BorderLogic()

layer

Source set: Common
var layer: GraphicsLayer?

Functions

drawBorder

fun drawBorder(
            drawScope: DrawScope,
            width: () -> Dp,
            inset: () -> Dp,
            brush: Brush,
            outline: Outline,
        )

obtainGraphicsLayer

fun obtainGraphicsLayer(): GraphicsLayer

release

fun release()

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