public class TargetBasedAnimation<T, V : AnimationVector> internal constructor(
internal val animationSpec: VectorizedAnimationSpec<V>,
override val typeConverter: TwoWayConverter<T, V>,
initialValue: T,
targetValue: T,
initialVelocityVector: V? = null,
) : Animation<T, V>
This is a convenient animation wrapper class that works for all target based animations, i.e. animations that has a pre-defined end value, unlike decay.
It assumes that the starting value and velocity, as well as ending value do not change throughout the animation, and cache these values. This caching enables much more convenient query for animation value and velocity (where only playtime needs to be passed into the methods).
Note: When interruptions happen to the TargetBasedAnimation, a new instance should be created that use the current value and velocity as the starting conditions. This type of interruption handling is the default behavior for both Animatable and Transition. Consider using those APIs for the interruption handling, as well as built-in animation lifecycle management.
Parameters
| animationSpec | the VectorizedAnimationSpec that will be used to calculate value/velocity |
| initialValue | the start value of the animation |
| targetValue | the end value of the animation |
| typeConverter | the TwoWayConverter that is used to convert animation type T from/to V |
| initialVelocityVector | the start velocity of the animation in the form of AnimationVector |
Properties
initialValue
public val initialValue: T
targetValue
override val targetValue: T
isInfinite
override val isInfinite: Boolean
durationNanos
override val durationNanos: Long
Functions
getValueFromNanos
override fun getValueFromNanos(playTimeNanos: Long): T
getVelocityVectorFromNanos
override fun getVelocityVectorFromNanos(playTimeNanos: Long): V
toString
override fun toString(): String