Source set: Common
public val EaseInOutBounce: Easing = Easing { fraction ->
return@Easing if (fraction < 0.5) {
(1 - EaseOutBounce.transform(1f - 2f * fraction)) / 2f
} else {
(1 + EaseOutBounce.transform((2f * fraction - 1f))) / 2f
}
}
