Function

keyframesWithSpline

Creates a [KeyframesWithSplineSpec] animation, initialized with [init].

keyframesWithSpline

Common
public fun <T> keyframesWithSpline(
    init: KeyframesWithSplineSpec.KeyframesWithSplineSpecConfig<T>.() -> Unit
): KeyframesWithSplineSpec<T>

Creates a KeyframesWithSplineSpec animation, initialized with init.

For more details on implementation, see KeyframesWithSplineSpec.

Use overload that takes a Float parameter to use periodic splines.

Parameters

init Initialization function for the KeyframesWithSplineSpec animation

keyframesWithSpline

Common
public fun <T> keyframesWithSpline(
    @FloatRange(0.0, 1.0) periodicBias: Float,
    init: KeyframesWithSplineSpec.KeyframesWithSplineSpecConfig<T>.() -> Unit,
): KeyframesWithSplineSpec<T>

Creates a periodic KeyframesWithSplineSpec animation, initialized with init.

Use overload without periodicBias parameter for the non-periodic implementation.

A periodic spline is one such that the starting and ending velocities are equal. This makes them useful to create smooth repeatable animations. Such as an infinite pulsating animation:

The periodicBias value (from 0.0 to 1.0) indicates how much of the original starting and final velocity are modified to achieve periodicity:

  • 0f: Modifies only the starting velocity to match the final velocity
  • 1f: Modifies only the final velocity to match the starting velocity
  • 0.5f: Modifies both velocities equally, picking the average between the two

Parameters

periodicBias A value from 0f to 1f, indicating how much the starting or ending velocities are modified respectively to achieve periodicity.
init Initialization function for the KeyframesWithSplineSpec animation