Class
Common
public class VectorizedRepeatableSpec<V : AnimationVector>(
private val iterations: Int,
private val animation: VectorizedDurationBasedAnimationSpec<V>,
private val repeatMode: RepeatMode = RepeatMode.Restart,
initialStartOffset: StartOffset = StartOffset(0),
) : VectorizedFiniteAnimationSpec<V>
This animation takes another VectorizedDurationBasedAnimationSpec and plays it iterations times. For infinitely repeating animation spec, VectorizedInfiniteRepeatableSpec is recommended.
Note: When repeating in the RepeatMode.Reverse mode, it's highly recommended to have an odd number of iterations. Otherwise, the animation may jump to the end value when it finishes the last iteration.
initialStartOffset can be used to either delay the start of the animation or to fast forward the animation to a given play time. This start offset will not be repeated, whereas the delay in the animation (if any) will be repeated. By default, the amount of offset is 0.
Parameters
| iterations | the count of iterations. Should be at least 1. |
| animation | the VectorizedAnimationSpec describing each repetition iteration. |
| repeatMode | whether animation should repeat by starting from the beginning (i.e. RepeatMode.Restart) or from the end (i.e. RepeatMode.Reverse) |
| initialStartOffset | offsets the start of the animation |
Secondary Constructors
public constructor(
iterations: Int,
animation: VectorizedDurationBasedAnimationSpec<V>,
repeatMode: RepeatMode = RepeatMode.Restart,
) : this(iterations, animation, repeatMode, StartOffset(0))