MaterialExpressiveTheme
Component in Material 3 Compose
Material Expressive Theming refers to the customization of your Material Design app to better reflect your product’s brand.
Material components such as [Button] and [Checkbox] use values provided here when retrieving default values.
All values may be set by providing this component with the [colorScheme][ColorScheme], [typography][Typography], [shapes][Shapes] attributes. Use this to configure the overall theme of elements within this MaterialTheme.
Any values that are not set will fall back to the defaults. To inherit the current value from the theme, pass them into subsequent calls and override only the parts of the theme definition that need to change.
Alternatively, only call this function at the top of your application, and then call [MaterialTheme] to specify separate MaterialTheme(s) for different screens / parts of your UI, overriding only the parts of the theme definition that need to change.
Last updated:
Installation
dependencies {
implementation("androidx.compose.material3:material3:1.4.0-alpha02")
}
Overloads
@ExperimentalMaterial3ExpressiveApi
@Composable
fun MaterialExpressiveTheme(
colorScheme: ColorScheme? = null,
motionScheme: MotionScheme? = null,
shapes: Shapes? = null,
typography: Typography? = null,
content: @Composable () -> Unit
)
Parameters
name | description |
---|---|
colorScheme | A complete definition of the Material Color theme for this hierarchy |
motionScheme | A complete definition of the Material motion theme for this hierarchy |
shapes | A set of corner shapes to be used as this hierarchy's shape system |
typography | A set of text styles to be used as this hierarchy's typography system |
content | The content inheriting this theme |
Code Example
MaterialExpressiveThemeSample
@OptIn(ExperimentalMaterial3ExpressiveApi::class)
@Preview
@Composable
fun MaterialExpressiveThemeSample() {
val isDarkTheme = isSystemInDarkTheme()
val supportsDynamicColor = Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
val darkColorScheme = darkColorScheme(primary = Color(0xFF66ffc7))
val colorScheme =
when {
supportsDynamicColor && isDarkTheme -> {
dynamicDarkColorScheme(LocalContext.current)
}
supportsDynamicColor && !isDarkTheme -> {
dynamicLightColorScheme(LocalContext.current)
}
isDarkTheme -> darkColorScheme
else -> expressiveLightColorScheme()
}
val shapes = Shapes(largeIncreased = RoundedCornerShape(36.0.dp))
MaterialExpressiveTheme(colorScheme = colorScheme, shapes = shapes) {
val currentTheme = if (!isSystemInDarkTheme()) "light" else "dark"
ExtendedFloatingActionButton(
text = { Text("FAB with text style and color from $currentTheme expressive theme") },
icon = { Icon(Icons.Filled.Favorite, contentDescription = "Localized Description") },
onClick = {}
)
}
}