public class AnimationScope<T, V : AnimationVector>
internal constructor(
initialValue: T,
/** [TwoWayConverter] to convert type [T] from and to [AnimationVector]. */
public val typeConverter: TwoWayConverter<T, V>,
initialVelocityVector: V,
lastFrameTimeNanos: Long,
/** Target value of the animation. */
public val targetValue: T,
/** Start time of the animation in the [System.nanoTime] timebase. */
@get:Suppress("MethodNameUnits") public val startTimeNanos: Long,
isRunning: Boolean,
private val onCancel: () -> Unit,
)
AnimationScope provides all the animation related info specific to an animation run. An AnimationScope will be accessible during an animation.
Properties
value
public var value: T
Current value of the AnimationScope.
velocityVector
public var velocityVector: V
Current velocity vector of the AnimationScope.
lastFrameTimeNanos
public var : Long
Last frame time of the animation.
If the animation has never started, this will be AnimationConstants.UnspecifiedTime, unless specified otherwise in the AnimationState constructor. lastFrameTimeNanos is the frame time when the animation is last updated, in the System.nanoTime timebase. It is also used for starting a sequential animation in AnimationState.animateTo. This allows the sequential animation to set its start time to when the previous animation is interrupted or finished.
finishedTimeNanos
public var finishedTimeNanos: Long
The time when the animation finished successfully in the System.nanoTime timebase.
If the animation has never finished (i.e. currently running, interrupted, or never started), this will be AnimationConstants.UnspecifiedTime, unless specified otherwise in AnimationState constructor.
isRunning
public var isRunning: Boolean
Indicates whether the animation is currently running.
velocity
public val velocity: T
Velocity of type T, converted from velocityVector.
Functions
cancelAnimation
public fun cancelAnimation()
Cancels the animation that this AnimationScope corresponds to. The scope will not be updated any more after cancelAnimation is called.
toAnimationState
public fun toAnimationState(): AnimationState<T, V>
Creates an AnimationState that populates all the fields in AnimationState from AnimationScope.