Rotate the mouse's [scrollWheel] by the given [scrollAmount].
fun mouseInputSmoothScroll() {
composeTestRule.onNodeWithTag("horizontalScrollable").performMouseInput {
// Scroll forwards horizontally, which is rightwards
// unless scroll direction is reversed
smoothScroll(100f, durationMillis = 500L, ScrollWheel.Horizontal)
// The 100f scroll delta is equally divided into smaller scrolls,
// such that the time in between two scroll events is more or less
// equal to the default time between events, 16ms.
}
}